Computer graphics for Java programmersJava程序员用计算机图形 mobi 下载 网盘 caj lrf pdf txt 阿里云

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内容简介:
A great many varied and interesting visual effects can be achieved with computer graphics, fo***hich a fundamental understanding of the underlying mathematical concepts – and a knowledge of how they can be implemented in a particular programming language – is essential.
Computer Graphics for Java Programmers, 2nd edition covers elementary concepts in creating and manipulating 2D and 3D graphical objects, covering topics from classic graphics algorithms to perspective drawings and hidden-line elimination.
Completely revised and updated throughout, the second edition of this highly popular textbook contains a host of ready-to-run-programs and worked examples, illuminating general principles and geometric techniques. Ideal for classroom use or self-study, it provides a perfect foundation for programming computer graphics using Java.
书籍目录:
Preface.
Chapter 1: Elementary Concepts.
1.1 Lines, Coordinates and Pixels.
1.2 The Boundaries of Filled Regi***.
1.3 Logical Coordinates.
1.4 Anisotropic and Isotropic Mapping Modes.
1.5 Defining a Polygon by Using the Mouse.
Exercises.
Chapter 2: Applied Geometry.
2.1 Vectors.
2.2 Inner Product.
2.3 Determinants.
2.4 Vector Product.
2.5 The Orientation of Three Points.
2.6 Polyg***.
2.7 The Area of a Polygon.
2.8 Point-in-Triangle Test.
2.9 Point-in-Polygon Test.
2.10 Point-on-Line Test.
2.11 Distance Between a Point and a Line.
2.12 Projection of a Point on a Line.
2.13 Triangulation of Polyg***.
Exercises.
Chapter 3: Geometrical Transformati***.
3.1 Matrix Multiplication.
3.2 Linear Transformati***.
3.3 Translati***.
3.4 Homogeneous Coordinates.
3.5 Inverse Transformati*** and Matrix Inversion.
3.6 Rotation About an Arbitrary Point.
3.7 Changing the Coordinate System.
3.8 Rotati*** About 3D Coordinate Axes.
3.9 Rotation About an Arbitrary Axis.
Exercises.
Chapter 4: Some Classic Algorithms.
4.1 Bresenham’s Algorithm for Line Drawing.
4.2 Doubling the Line-Drawing Speed.
4.3 Circles.
4.4 Cohen–Sutherland Line Clipping.
4.5 Sutherland–Hodgman Polygon Clipping.
4.6 B´ezier Curves.
4.7 B-Spline Curve Fitting.
Exercises.
Chapter 5: Perspective.
5.1 Introduction.
5.2 The Viewing Transformation.
5.3 The Perspective Transformation.
5.4 A Cube in Perspective.
5.5 Some Useful Classes.
5.6 A General Program for Wire-Frame Models.
Exercises.
Chapter 6: Hidden-Line Elimination.
6.1 Line Segments and Triangles.
6.2 Tests for Visibility.
6.3 Specification and Representation of 3D Objects.
*** Holes and Invisible Line Segments.
6.5 Individual Faces and Line Segments.
6.6 Automatic Generation of Object Specification.
6.7 Hidden-Line Elimination with HP-GL Output.
6.8 Implementation.
Exercises.
Chapter 7: Hidden-Face Elimination.
7.1 Back-Face Culling.
7.2 Coloring Individual Faces.
7.3 Painter’s Algorithm.
7.4 Z-Buffer Algorithm.
Exercises.
Chapter 8: Fractals.
8.1 Introduction.
8.2 Koch Curves.
8.3 String Grammars.
8.4 Mandelbrot and Julia Sets.
Exercises.
Appendix A – Linear Interpolation of 1/z.
Appendix B – A Note on Event Handling.
Appendix C – File Obj3D.java.
Appendix D – Class CvHLines.java.
Appendix E – Some Applicati***.
Appendix F – Hints and Soluti*** to Exercises.
Bibliography.
Index.
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书籍介绍
A great many varied and interesting visual effects can be achieved with computer graphics, fo***hich a fundamental understanding of the underlying mathematical concepts – and a knowledge of how they can be implemented in a particular programming language – is essential. Computer Graphics for Java Programmers, 2nd edition covers elementary concepts in creating and manipulating 2D and 3D graphical objects, covering topics from classic graphics algorithms to perspective drawings and hidden-line elimination. Completely revised and updated throughout, the second edition of this highly popular textbook contains a host of ready-to-run-programs and worked examples, illuminating general principles and geometric techniques. Ideal for classroom use or self-study, it provides a perfect foundation for programming computer graphics using Java.
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