Digital Drawing For Landscape Architecture: Contemporary Techniques And Tools For Digital Representation In Site Design9780470403976 mobi 下载 网盘 caj lrf pdf txt 阿里云

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Digital Drawing For Landscape Architecture: Contemporary Techniques And Tools For Digital Representation In Site Design9780470403976书籍详细信息

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  • 作者:暂无作者
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  • 出版时间:2010-03
  • 页数:320
  • 价格:447.10
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  • 开本:16开
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内容简介:

For a hundred years, pencil, pen, markers, and watercolor have

been the principal tools of representation for landscape architects

and urban planners. Today, those hand-powered aids have been

replaced by computers and Computer-aided design(CAD). Digital

Drawing for Landscape Architects bridges the gap between the

traditional ***og and the new digital tools and shows you how to

apply timeless concepts of representation to enhance your design

work in digital media.

Building on the tried-and-true principles of ***og representation,

Digital Drawing for Landscape Architectureexplores specific

techniques for creating landscape design digitally. It explains the

similarities and differences between ***og and digital rendering,

and then walks you through the steps of creating digitally rendered

plans, perspectives, and diagrams. You’ll explore:

Computing Basics

Raster and vector images

Setting up the document

Base imagery and scaling

Hand-drawn linework and diagrams

Text, leaders, and page layout

Color, shading, and textures

Creating a section elevation

Perspective drawing

Techniques for using the newest versi*** of Adobe Illustrator,

P***oshop, and Acrobat as well as older versi***

With more than 500 full-color drawings and p***ographs alongside

proven techniques, Digital Drawing for Landscape Architects will

help you enhance your skills though a unique marriage of

contemporary methods with traditional rendering techniques.


书籍目录:

Foreword.

Preface.

Acknowledgments.

Part 1: Concepts.

Chapter 1: Introduction/Overview.

Computing Basics.

Hardware.

Software.

Workspace.

Chapter 2: Analog and Digital Rendering Comparis***.

Efficiency and Editability.

Commonalities and Parallels.

Hybrid Techniques.

Chapter 3: Basic Overview of Digital Concepts.

Raster-Based Programs.

Resolution in Raster Images.

Upsampling and Downsampling.

Vector Images.

Using Raster Images in Vector-Based Programs.

Color.

Chapter 4: Digital Drawings in the Design Process.

Applicati*** for Specific Tasks.

Moving between Analog and Digital Techniques.

Part 2: Base Imagery.

Chapter 5: Setting up the Document .

Drawings at Multiple Sizes.

How Drawings Move through the Digital Workflow.

Setting the Image Size.

Chapter 6: Base Imagery and Scaling.

Aerial P***ography.

Obtaining the Aerial P***ograph.

Tiling Aerial P***ographs in P***oshop.

Manual Method.

Tiling P***ographs with P***omerge.

Scaling the Aerial P***ograph.

Calculator Method.

Scale by Reference Method.

Pixel Conversion Method.

Adjusting the Hue, Saturation, and Lightness of Base

Imagery.

Using CAD Linework as a Base.

Exporting the CAD Linework as a PDF.

Chapter 7: Hand-Drawn Linework.

Sketches in CAD.

Using Magic Wand and Color Range Selecti***.

Using the Color Range Selection Tool.

Chapter 8: Source Imagery/Entourage.

Selecti***.

Manual Methods.

Partial Selecti***.

Part 3: Design Diagrams.

Chapter 9: Introduction to Diagrams.

Passive Diagramming.

Active Diagramming.

Communication.

Abstraction.

Distilling and Culling.

Diagram Types.

Chapter 10: Setting up an Illustrator Drawing.

Document Size/Color Mode.

Based Programs for Design Diagrams.

Importing an Aerial P***o into Illustrator.

Link versus Embed.

Chapter 11: Linework in Illustrator.

Shape Tools.

Pen Tool.

Editing Tools.

Appearance of Lines and Shapes .

Stroke Weight and Dashed Lines.

Transparency.

Appearance Palette.

Chapter 12: Custom Linework.

Creating a Pattern Brush from Shapes.

Altering the Pattern Brush.

Updating the Pattern Brush with New Shapes.

Chapter 13: Symbols.

Creating Symbols from Custom Artwork.

Updating/Replacing Symbols.

Managing Symbols.

Creating Clipping Masks for Image Symbols.

Chapter 14: Text, Leaders, and Page Layout.

Text Tools.

Point Text.

Paragraph Text.

Differences between Point Text and Paragraph Text.

Formatting Text.

Custom Type Tools.

Creating Text with a Clipping Mask.

Leaders.

Effects versus Filters.

Layout.

Chapter 15: Exploded Axonometric Diagrams.

Creating an Exploded Axonometric Diagram.

Part 4: Plan/Section Renderings.

Chapter 16: Introduction to Renderings.

Design Process.

Issues in Digital Media.

Illustrative Components.

Chapter 17: Importing PDF Linework.

PDF Linework.

Adjusting the Appearance of Linework.

Chapter 18: Applying Color to a Plan Rendering.

Technique 1: Applying Colo***ith the Paint Bucket Tool.

Technique 2: Applying Color Using Adjustment Layers.

Saving Channels.

Chapter 19: Shading Techniques.

Selecting Fills.

Saving Selecti***.

Automating the Shading of Edges.

Chapter 20: Creating Textures.

Creating a Texture from an Existing P***ograph.

Creating a Seamless Pattern Using the Offset Filter.

Creating the Pattern and Applying It to the Rendering.

Paint Bucket and Pattern Stamp.

Pattern Overlay.

Managing Patterns.

Texturing with Filters.

Chapter 21: Brushes.

Standard Brushes.

Custom Brushes.

Chapter 22: Plan Symbols with Smart Objects.

Creating Smart Objects.

Duplicating and Editing Smart Objects.

Managing Smart Objects.

Smart Filters.

Chapter 23: Managing Large P***oshop Files.

Flattening Layers.

Saving Layer Groups for Flattening.

Printing Issues.

Chapter 24: Creating a Section Elevation.

Methods.

Part 5: Perspectives.

Chapter 25: Perspective Illustration.

Perspective Illustrati***, Digital Sketches, and Design

Communication.

Chapter 26: Creating a Base for a Perspective

Drawing.

Composition.

Virtual Cameras.

Exporting and Rendering.

Chapter 27: Atmospheric Perspective.

Detail.

Color.

Contrast.

Brightness.

(2D) P***oshop Adjustment Layers, Opacity, and Screening.

(2D/3D) Z-Depth.

(3D) Atmosphere/Environment.

Understanding Level of Detail.

Chapter 28: Camera Match 3D Object to Site P***o.

Camera Match with 3ds Max 2009.

Match P***o with Google SketchUp.

Chapter 29: Create a P***oshop Perspective Collage.

Methods.

Chapter 30: Developing a Perspective Image in P***oshop from

a 3D Model.

Base Model.

Adding Site Context.

Textures.

Adding Vegetation.

Adding Scale Figures.

Bibliography.

Image Credits.

Index.


作者介绍:

Bradley Cantrell is Principal of and Partner in

Visual Logic Inc. and a founding partner in LND Digital Workshop,

digital media training and c***ulting. He is also Assistant

Professor, School of Landscape Architecture, Louisiana State

University. He received an MLA II from the Harvard University

Graduate School of Design with a concentration in digital site

representation and in***ctive spaces.

Wes Michaels is a principal of Spackman+Mossop+Michaels

Landscape Architects and a partner in LND Digital Workshop, digital

media training and c***ulting. He is also an Assistant Professor of

Landscape Architecture, Louisiana State University. He received an

MLA from the Harvard University Graduate School of Design.


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其它内容:

媒体评论

"

Digital Drawing

is a sophisticated digital media book

focused primarily on creating p***omontage images for site design.

This book, aims to be a software neutral and has a strong,

theory-based designer's point of view. This is the first landscape

architecture book available as an eBook, so the authors thoroughly

embrace modern communication tools while still holding to the

tried-and-true landscape architecture values of high-quality

graphic representation." (

Landscape Architecture

, August

2010)


书籍介绍

For a hundred years, pencil, pen, markers, and watercolor have been the principal tools of representation for landscape architects and urban planners. Today, those hand-powered aids have been replaced by computers and Computer-aided design (CAD). Digital Drawing for Landscape Architects bridges the gap between the traditional ***og and the new digital tools and shows you how to apply timeless concepts of representation to enhance your design work in digital media. Building on the tried-and-true principles of ***og representation, Digital Drawing for Landscape Architecture explores specific techniques for creating landscape design digitally. It explains the similarities and differences between ***og and digital rendering, and then walks you through the steps of creating digitally rendered plans, perspectives, and diagrams. You’ll explore: Computing Basics Raster and vector images Setting up the document Base imagery and scaling Hand-drawn linework and diagrams Text, leaders, and page layout Color, shading, and textures Creating a section elevation Perspective drawing Techniques for using the newest versi*** of Adobe Illustrator, P***oshop, and Acrobat as well as older versi*** With more than 500 full-color drawings and p***ographs alongside proven techniques, Digital Drawing for Landscape Architects will help you enhance your skills though a unique marriage of contemporary methods with traditional rendering techniques.


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